Goals
- Develop tech demo to prove we can develop games in Great Falls
- Use demo to acquire multi-million dollar contract.
- Use contract to lure more businesses and opportunities to Great Falls.
- Pitch Great Falls as cultural epicenter for indie video game industry.
Pictures
Overview
The "Great Falls Video Game" project has a simple goal: reclaiming the future. Great Falls was founded over 100 years ago and, for many of those years, the economy was driven by the Anaconda Mining Company and Malmstrom Airforce Base. In the late 70's/early 80's, the Anaconda Mining Company closed, bringing the demolition of one of the city's defining features, a 500 foot tall industrial stack. In the mid 1990's, Malmstrom's missions were severely cut back and more cuts are on the table. What we aim to do is pitch Great Falls as the epicenter for the independent video games industry. We are working on making a tech demo of our game, Shattered Soul, which we will use to win a multi-million dollar contract with a major publisher to bring jobs and opportunities to our town--we will then use this momentum and work with the Great Falls Development Authority (www.gfdevelopment.org) to bring even more studios and companies here, giving Great Falls a new business and economic frontier!
How will the 50K be Used? |
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| Budget Notes: In regards to the fee for My Evolution, we had already paid them some funds to create the theme song for Shattered Soul (our project). The song can be listened to at their MySpace (www.myspace.com/MyEvolution) and will be on iTunes soon. | |
| $ 6,000 | for a Programmer to focus on the project exclusively for 2 months. |
| $ 2,500 | Final fee to My Evolution for song they did for us. |
| $ 20,000 | Pay key team members to do 3D work for demo. |
| $ 5,000 | buy Windows 7 laptop to show off demo to investors/publishers. |
| $ 6,500 | Pay to take key team members to E3 2010 for networking. |
| $ 10,000 | To license more music for demo or development contingencies. |
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